Glad to see this is still alive! I'm wondering how much effort it would be to make a Cairn compatible edition. The HP and Armor work the same way (same spread of values), there are just no 'moves' in Cairn.
I went back and reread both... there are many things that can't be ported easily to Cairn. The compendium classes would have to go. Everything that requires a "discern reality", or a +INT (or +WIS for perception) roll is hard to translate because Cairn doesn't have an intelligence stat or perception mechanism - it relies on player intelligence and description of their actions.
That's a bit of a problem with Cairn: with so little rules, most of the supplements can only give advice instead of hooking into the system.
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Glad to see this is still alive! I'm wondering how much effort it would be to make a Cairn compatible edition. The HP and Armor work the same way (same spread of values), there are just no 'moves' in Cairn.
Hm, I'll look into it! Can't make any promises because it would take some work, but it's an interesting idea.
I went back and reread both... there are many things that can't be ported easily to Cairn. The compendium classes would have to go. Everything that requires a "discern reality", or a +INT (or +WIS for perception) roll is hard to translate because Cairn doesn't have an intelligence stat or perception mechanism - it relies on player intelligence and description of their actions.
That's a bit of a problem with Cairn: with so little rules, most of the supplements can only give advice instead of hooking into the system.
Thanks for checking... I suppose the parts that are not specific to Dungeon World would still work for Cairn, at least.
Roll 1d6; on a 1-2 the character or one of the party notices whatever. If there's a bonus assigned to the Perception roll, it's detected on a 1-3.