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The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in other RPGs is an emphasis on exploration and discovery over combat encounters, and the baked-in methodology of using randomized results as prompts rather than facts, to be interpreted during play.

This revised edition cleans up the layout, fixes minor text issues, and updates the dungeon generation procedure.

The book is 76 digest-size pages, divided into the following sections:

  • Learn the Language: a glossary of terms
  • Draw the Map: guidelines for collaborative cartography 
  • Lead the Way: alternative rules for followers, by Jeremy Strandberg
  • See the World: new moves and guidelines for undertaking perilous journeys 
  • Weather the Storm: suggestions and moves for handling weather
  • Ask the Fates: a host of tables for generating wilderness adventure
  • Plumb the Depths: rules for creating dungeons during prep and on the fly
  • Live to Tell the Tale: five new compendium classes
  • Trust Your Gut: advice for improvising overland adventure 
  • Name Every Person: sample name lists for people, places, and mounts

The collaborative map-making guidelines and all of the tables are system-neutral (usable with any RPG rules). Although the tables are structured to tie directly into the rewritten travel moves, they can be used in any game in which a fantastical landscape is explored.  

The new follower rules are written by Jeremy Strandberg, and are intended to give NPC hirelings more substance without a significant increase in bookkeeping.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorLampblack & Brimstone
TagsFantasy, Generator, PbtA, Tabletop role-playing game

Purchase

Buy Now$8.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

The Perilous Wilds Revised - interactive.pdf 3 MB

Comments

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(+5)

Glad to see this is still alive! I'm wondering how much effort it would be to make a Cairn compatible edition. The HP and Armor work the same way (same spread of values), there are just no 'moves' in Cairn.

(1 edit) (+3)

Hm, I'll look into it! Can't make any promises because it would take some work, but it's an interesting idea.

(+1)

I went back and reread both... there are many things that can't be ported easily to Cairn. The compendium classes would have to go. Everything that requires a "discern reality", or a +INT (or +WIS for perception) roll is hard to translate because Cairn doesn't have an intelligence stat or perception mechanism - it relies on player intelligence and description of their actions.

That's a bit of a problem with Cairn: with so little rules, most of the supplements can only give advice instead of hooking into the system.

(+1)

Thanks for checking... I suppose the parts that are not specific to Dungeon World would still work for Cairn, at least.

Roll 1d6; on a 1-2 the character or one of the party notices whatever. If there's a bonus assigned to the Perception roll, it's detected on a 1-3.